|
|
| |
> Get Articles > Creativity and Ideas > The Top Ten Creative Rules of Thumb
The Top Ten Creative Rules of Thumb
Download as PDF
Andrew Laing & Gary Wilkinson
ajglobalbtinternet.com
The Affiliates Club
http://www.theaffiliateslub.com
1. The best way to get great ideas is to get lots of ideas, and throw away the bad ones.
2. Create ideas that are 15 minutes ahead of their time -- not light years ahead.
3. Always look for a second right answer.
4. If at first you don't succeed, take a break.
5. Write down your ideas before you forget them.
6. If everyone says you are wrong, you're one step ahead. If everyone laughs at you, you're two steps ahead.
7. The answer to your problem "pre-exists." You need to ask the right question to reveal the answer.
8. When you ask a dumb question, you get a smart answer.
9. Never solve a problem from its original perspective.
10. Visualize your problem as solved before solving it.
This list has been reproduced within many sources and it was actually shown to us at a seminar we attended 3 or 4 years ago. Many people claim to be the author of it. Whoever wrote it though had a good grasp of understanding the principles of basic creativity.
Andrew Laing & Gary Wilkinson
Co-Onwers of The Affiliates Club
============================================
Internet marketing is more than just promoting
the right product.
You need support, encouragement, time management
and motivational advice.
The Affiliates Club provides this and a whole lot
more:
http://www.theaffiliatesclub.com
==============================================
How useful did you find this article?
This article can be downloaded freely from http://www.get-articles.com and used on your website or in your ezine so long as the author is credited and their resource box left intact. You should not change any links in the article, and where the article is used on a website it's links should be clickable. Please see our terms and conditions page for more information: http://www.get-articles.com/authors-publishers-terms.php
|
|

|
|